Programming iOS 10

Programming iOS 10

by Neuburg, Matt

Type Book
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If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Stay up-to-date on iOS 10 innovations, such as property animators, force touch, speech recognition, and the User Notification framework, as well as Xcode 8 improvements for autola…

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Title Statements

  • Full title :Programming iOS 10 / Matt Neuburg.

Summary

If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Stay up-to-date on iOS 10 innovations, such as property animators, force touch, speech recognition, and the User Notification framework, as well as Xcode 8 improvements for autolayout and asset catalogs. All example code (now rewritten in Swift 3) is available on GitHub for you to download, study, and run.

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Edition Statements

  • Publication Date:2017.
  • Edition:Seventh edition

Publication Statements

  • Publisher(s):O'Reilly Media
  • Place of Publication:Sebastopol, CA
  • Language:eng
  • Publication Date:2017.

Notes

Includes index.

Subtitle on cover: dive deep into views, view controllers, and frameworks

"Covers iOS 10, Xcode 8, and Swift 3"--Cover.

The Physical Object

  • Description:xxvi, 1057 pages ; : 24 cm.

Edition Identifiers

  • ISBN:9781491970164, 1491970162
  • oclc:ocn957503640
  • LC Classification:QA76.774.I67
  • Dewey Decimal:005.26/8

Table of Contents

Part I. Views. Views ; Drawing ; Layers ; Animation ; Touches -- Part II. Interface. View controllers ; Scroll views ; Table views and collection views ; iPad interface ; Text ; Web views ; Controls and other views ; Modal dialogs -- Part III. Some frameworks. Audio ; Video ; Music library ; Photo library and camera ; Contacts ; Calendar ; Maps ; Sensors -- Part IV. Final topics. Persistent storage ; Basic networking ; Threads ; Undo.

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