Title Statements
- Full title :Creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins.
Summary
Game production process -- Asset creation : Maya scenography modeling -- Asset creation : Maya scenography UV mapping -- Asset creation : Maya scenography texturing -- Asset creation : unity scenography importing -- Asset creation : unity scenography creation tools -- Asset creation : advanced shading, lighting, and baking -- Asset creation : Maya character creation -- Asset creation : Maya character UV mapping and texturing -- Asset creation : Maya rigging and skinning and unity animated character importing and implementation -- Unity sound -- Introduction to unity scripting basics and graphical user interface -- Unity triggers -- Unity raycasting -- Unity prefabs and instantiation -- Unity : creating inventory systems -- Health systems, winning, and losing the game -- Unity debugging, optimization, and builds.
Read More ↓Edition Statements
- Publication Date:2011.
Publication Statements
- Publisher(s):Focal Press/Elsevier
- Place of Publication:Burlington, MA
- Language:eng
- Publication Date:2011.
Notes
Includes index.
The Physical Object
- Description:1 Online-Ressource
Edition Identifiers
- ISBN:9780240818818, 0240818814, 9780240819013, 0240819012, 9781283164368, 1283164361
- oclc:ocn793010385
- LC Classification:QA76.76.C672
- Dewey Decimal:794.8/1526
Subjects
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