Title Statements
- Full title :Flash 10 multiplayer game essentials : create exciting real-time multiplayer games using Flash / Prashanth Hirematada.
Summary
Annotation
Read More ↓Edition Statements
- Publication Date:2010.
Publication Statements
- Publisher(s):Packt Pub
- Place of Publication:Birmingham [U.K.]
- Language:eng
- Publication Date:2010.
The Physical Object
- Description:1 online resource (vii, 318 pages) : : illustrations (some color)
Edition Identifiers
- ISBN:9781847196613, 1847196616, 1847196608, 9781847196606, 1282703277, 9781282703278, 9786612703270, 661270327X
- oclc:ocn706478808
- LC Classification:QA76.76.C672
- Dewey Decimal:794.8/1526
Table of Contents
Cover; Copyright; Credits; About the author; About the reviewers; Table of Contents; Preface; Chapter 1: Getting Started; Development environment; Pulse SDK; Installing Flash Builder 4; Downloading the Pulse SDK; Installing Pulse SDK; Post-installation checks; Running the samples; Starting the server; Starting the client; A high-level architecture of multiplayer game server; Simple deployment architecture; Enterprise deployment architecture; The session server process; The balancer process; Server game programming; Zero server-side programming; Network programming paradigm
Client-to-client interactionThe server modules; Game server modules; Persistence; Session and session manager; Avatar manager; Friends; Chat; Object synchronization; Object serialization; Security; Connection management and message dispatcher; Message; The game client; The overall structure of a multiplayer game; The main game loop; Processing messages from the server; The programming API; Summary; Chapter 2: Game Interface Design; Overview of Pulse library components; The Pulse API design; Creating the Hello World sample; Setting up the project; The Hello World specification; The schema file
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