Game coding complete

Game coding complete

by McShaffry, Mike

Type Book
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Title Statements

  • Full title :Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham.

Edition Statements

  • Publication Date:2012, ©2013.
  • Edition:4th ed

Publication Statements

The Physical Object

  • Description:1 online resource (xliii, 911 pages) : : illustrations

Edition Identifiers

  • ISBN:9781133776581, 1133776582
  • oclc:ocn801817421
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.81

Table of Contents

Cover -- Contents -- Introduction -- Chapter 1 What Is Game Programming Really Like? -- The Good -- The Job -- The Gamers -- Your Coworkers -- The Tools-Software Development Kits (SDKs) -- The Hardware -- The Platforms -- The Show -- The Hard Work -- Game Programming Is Freaking Hard -- Bits and Pieces -- That's Not a Bug-That's a Feature -- The Tools -- The Dark Side -- Hitting a Moving Target -- Crunch Mode (and Crunch Meals) -- Bah Humbug -- Operating System Hell -- Fluid Nature of Employment -- It's All Worth It, Right? -- Chapter 2 What's in a Game? -- Game Architecture -- Applying the Game Architecture -- Application Layer -- Reading Input -- File Systems and Resource Caching -- Managing Memory -- Initialization, the Main Loop, and Shutdown -- Other Application Layer Code -- Game Logic -- Game State and Data Structures -- Physics and Collision -- Events -- Process Manager -- Command Interpreter -- Game View for the Human Player -- Graphics Display -- Audio -- User Interface Presentation -- Process Manager -- Options -- Multiplayer Games -- Game Views for AI Agents -- Networked Game Architecture -- Remote Game View -- Remote Game Logic -- Do I Have to Use DirectX? -- Design P…

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  • Game Coding Complete, Fourth Edition -- (.pdf)

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