Game coding complete

Game coding complete

by McShaffry, Mike

Type Book
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Title Statements

  • Full title :Game coding complete / Mike "MrMike" McShaffry and David "Rez" Graham.

Edition Statements

  • Publication Date:2013.
  • Edition:4th ed

Publication Statements

  • Publisher(s):Course Technology PTR
  • Place of Publication:Boston, Mass
  • Language:eng
  • Publication Date:2013.

Notes

""Building the Game: A Black Art?""

Includes index.

The Physical Object

  • Description:1 online resource (959 pages)

Edition Identifiers

  • ISBN:1305488490, 9781305488496, 1133776582, 9781133776581
  • oclc:on1300619431
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.81

Table of Contents

""Cover""; ""Contents""; ""Introduction""; ""Chapter 1 What Is Game Programming Really Like?""; ""The Good""; ""The Job""; ""The Gamers""; ""Your Coworkers""; ""The Tools�Software Development Kits (SDKs)""; ""The Hardware""; ""The Platforms""; ""The Show""; ""The Hard Work""; ""Game Programming Is Freaking Hard""; ""Bits and Pieces""; ""That�s Not a Bug�That�s a Feature""; ""The Tools""; ""The Dark Side""; ""Hitting a Moving Target""; ""Crunch Mode (and Crunch Meals)""; ""Bah Humbug""; ""Operating System Hell""; ""Fluid Nature of Employment""; ""It�s All Worth It, Right?""

""Chapter 2 What�s in a Game?""""Game Architecture""; ""Applying the Game Architecture""; ""Application Layer""; ""Reading Input""; ""File Systems and Resource Caching""; ""Managing Memory""; ""Initialization, the Main Loop, and Shutdown""; ""Other Application Layer Code""; ""Game Logic""; ""Game State and Data Structures""; ""Physics and Collision""; ""Events""; ""Process Manager""; ""Command Interpreter""; ""Game View for the Human Player""; ""Graphics Display""; ""Audio""; ""User Interface Presentation""; ""Process Manager""; ""Options""; ""Multiplayer Games""

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