Game localization

Game localization: translating for the global digital entertainment industry

by O'Hagan, Minako

Type Book
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Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of …

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Title Statements

  • Full title :Game localization : translating for the global digital entertainment industry / Minako O'Hagan and Carmen Mangiron.

Summary

Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. Th.

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Edition Statements

  • Publication Date:2013.

Publication Statements

The Physical Object

  • Description:1 online resource

Edition Identifiers

  • ISBN:9789027271860, 9027271860, 1299776434, 9781299776432, 9027224560, 9789027224569, 9789027224576, 9027224579
  • oclc:ocn838202072
  • LC Classification:P306.93
  • Dewey Decimal:418/.020285

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