Handbook of game-based learning

Handbook of game-based learning

by Homer, Bruce D. Mayer, Richard E. Plass, Jan L.

Type Book
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"This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore researc…

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Title Statements

  • Full title :Handbook of game-based learning / edited by Jan L. Plass, Richard E. Mayer, and Bruce D. Homer.

Summary

"This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology."--

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Edition Statements

  • Publication Date:2019

Publication Statements

  • Publisher(s):The MIT Press
  • Place of Publication:Cambridge, Massachusetts
  • Language:eng
  • Publication Date:2019

The Physical Object

  • Description:xi, 586 pages : : illustrations en couleur ; : 24 cm

Edition Identifiers

  • ISBN:9780262043380, 0262043386
  • oclc:on1149084562
  • LC Classification:LB1029.G3
  • Dewey Decimal:371.33/7

Table of Contents

I. Introduction to Game-Based Learning. Theoretical Foundations of Game-Based and Playful Learning / Jan L. Plass, Bruce D. Homer, Richard E. Mayer, and Charles K. Kinzer ; Games as Playful Learning : Implications of Developmental Theory for Game-Based Learning / Bruce D. Homer, Charles Raffaele, and Hamadi Henderson ; Types of Engagement in Learning with Games / Ruth N. Schwartz and Jan L. Plass - II. Theoretical Foundations of Game-Based Learning. Cognitive Foundations of Game-Based Learning / Richard E. Mayer ; Cognitive Foundations of Game-Based Learning / Kristina Loderer, Reinhard Pekrun, and Jan L. Plass ; Motivational Foundations of Game-Based Learning / Richard M. Ryan and C. Scott Rigby ; Socio-Cultural Foundations of Game-Based Learning / Constance Steinkuehler and A. M. Tsaasan - III. Design Foundations of Game-Based Learning. Instructional support, feedback, and coaching in game-based learning / James C. Lester, Randall D. Spain, Jonathan P. Rowe, and Bradford W. Mott ; Self-regulation and reflection during game-based learning / Michelle Taub, Roger Azevedo, Amanda E. Bradbury, and Nicholas V. Mudrick ; Adaptivity and personalization in game-based learning / Jan L. Pl…

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