Title Statements
- Full title :Linux Game Programming.
Summary
Annotation
Read More ↓Edition Statements
- Publication Date:March 2002
Publication Statements
- Publisher(s):Cengage Learning [distributor], Course Technology
- Place of Publication:Boston
- Language:eng
- Publication Date:March 2002
The Physical Object
- Description:1 online resource
Edition Identifiers
- ISBN:0761532552, 9780761532552
- oclc:ocn697707622
- LC Classification:QA76.76.C672C65 2001
- Dewey Decimal:794.8/154469
Table of Contents
Title -- Copyright -- Contents at a Glance -- Contents -- Acknowledgments -- Author Bio -- Introduction -- My Joys with Linux -- CHAPTER 1 Introduction to Game Development -- What Makes a Game? -- Different Game Genres -- Shoot-em-ups -- Strategy Games -- Simulations -- Platform Games -- Puzzle Games -- Adventure Games -- Role-Play Games -- Card Games -- Sports Games -- What Makes a Successful Game? -- The Game-Development Process -- The Design Document -- Development -- Testing -- Releasing Your Game -- OpenSource Games -- Commercial Games -- Shareware Games.
CHAPTER 2 Linux Development Tools -- Development Tools -- Compiler -- Debugging Tools -- Development Environments -- Libraries -- Simple DirectMedia Layer -- OpenGL -- libX11 -- Other Libraries -- CHAPTER 3 The Structure of a Game -- The Parts of a Game -- A Game Framework -- CHAPTER 4 2D Graphics Under Linux -- The SDL API -- Starting Up SDL -- Creating a Window -- Creating a Surface -- Drawing a Bitmap Image -- Drawing Directly to the Screen -- Pixel Formats -- Plotting Pixels -- Using Palettes -- Cleaning Up -- The Xlib API -- Creating a Window -- Drawing to the Screen -- Plotting a Pixel.
Drawing Images -- Double Buffe…
Writers
No reviews yet. Be the first to rate this work.
Files & Downloads
No downloadable files are registered for this work yet.
Rate & Review