Linux Game Programming

Linux Game Programming

by Collins, Mark

Type Book
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Title Statements

  • Full title :Linux Game Programming.

Summary

Annotation

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Edition Statements

  • Publication Date:March 2002

Publication Statements

The Physical Object

  • Description:1 online resource

Edition Identifiers

  • ISBN:0761532552, 9780761532552
  • oclc:ocn697707622
  • LC Classification:QA76.76.C672C65 2001
  • Dewey Decimal:794.8/154469

Table of Contents

Title -- Copyright -- Contents at a Glance -- Contents -- Acknowledgments -- Author Bio -- Introduction -- My Joys with Linux -- CHAPTER 1 Introduction to Game Development -- What Makes a Game? -- Different Game Genres -- Shoot-em-ups -- Strategy Games -- Simulations -- Platform Games -- Puzzle Games -- Adventure Games -- Role-Play Games -- Card Games -- Sports Games -- What Makes a Successful Game? -- The Game-Development Process -- The Design Document -- Development -- Testing -- Releasing Your Game -- OpenSource Games -- Commercial Games -- Shareware Games.

CHAPTER 2 Linux Development Tools -- Development Tools -- Compiler -- Debugging Tools -- Development Environments -- Libraries -- Simple DirectMedia Layer -- OpenGL -- libX11 -- Other Libraries -- CHAPTER 3 The Structure of a Game -- The Parts of a Game -- A Game Framework -- CHAPTER 4 2D Graphics Under Linux -- The SDL API -- Starting Up SDL -- Creating a Window -- Creating a Surface -- Drawing a Bitmap Image -- Drawing Directly to the Screen -- Pixel Formats -- Plotting Pixels -- Using Palettes -- Cleaning Up -- The Xlib API -- Creating a Window -- Drawing to the Screen -- Plotting a Pixel.

Drawing Images -- Double Buffe…

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