Multimedia Programming with Pure Data

Multimedia Programming with Pure Data

by Chung, Bryan WC

Type Book
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A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment. An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to custo…

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Title Statements

  • Full title :Multimedia Programming with Pure Data.

Summary

A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment. An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.

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Edition Statements

  • Publication Date:2013.

Publication Statements

The Physical Object

  • Description:1 online resource

Edition Identifiers

  • ISBN:1299735045, 9781299735040, 1782164642, 9781782164647, 9781782164654, 1782164650
  • oclc:ocn853238944
  • LC Classification:TK43
  • Dewey Decimal:004.67

Table of Contents

Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Pure Data; Creating the first program; Understanding the terms and interface; Displaying messages; Performing arithmetic calculation; Creating a counter; Automating the counter; Making an animation with the interface elements; Using the graphical interface objects; Summary; Chapter 2: Computer Graphics with the GEM Library; Using the GEM display window; Drawing basic 2D graphics; Understanding the coordinates system; Drawing basic 3D primitive shapes.

Working with digital colorApplying geometric transformation; Performing translation, rotation, and scaling; Checking the margins of the window; Order of transformations; Creating animation in 3D space; Summary; Chapter 3: Image Processing; Obtaining images from external sources; Applying image filters; Layering multiple images; Working with time; Performing background removal; Working with chroma key; Experimenting with advanced effects; Layering with gemhead; Coloring pixel data; Creating painterly effect; Summary; Chapter 4: Interactivity; Obtaining the mouse position.

Responding to keybo…

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  • Multimedia Programming with Pure Data -- (.epub)

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  • Multimedia Programming with Pure Data -- (.epub)

    EPUB · 41.3 MB · updated