Programming Interactivity

Programming Interactivity

by Noble, Joshua

Type Book
Rate 0.0 /5

Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design--including 3D graphics, sound, physical interaction, computer vision, and geolocation--and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You'll get a complete introduction to three free tools created specifically for ar…

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Title Statements

  • Full title :Programming Interactivity.

Summary

Ready to create rich interactive experiences with your artwork, designs, or prototypes? This is the ideal place to start. With this hands-on guide, you'll explore several themes in interactive art and design--including 3D graphics, sound, physical interaction, computer vision, and geolocation--and learn the basic programming and electronics concepts you need to implement them. No previous experience is necessary. You'll get a complete introduction to three free tools created specifically for artists and designers: the Processing programming language, the Arduino microcontroller, and the openFrame.

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Edition Statements

  • Publication Date:2012.
  • Edition:2nd ed

Publication Statements

  • Publisher(s):O'Reilly Media
  • Place of Publication:Sebastopol
  • Language:eng
  • Publication Date:2012.

The Physical Object

  • Description:1 online resource (728 pages)

Edition Identifiers

  • ISBN:9781449321512, 1449321518, 9781449321505, 144932150X, 9781449311445, 144931144X
  • oclc:ocn773566853
  • LC Classification:QA76.76.I59 N63 2009
  • Dewey Decimal:006.6

Table of Contents

Table of Contents; Preface; What Is--and Isn't--in This Book; What's In; What's Not In; Conventions Used in This Book; Companion Website; Using Code Examples; Safari® Books Online; How to Contact Us; Acknowledgments; Chapter 1. Introducing Interaction Design; What This Book Is For; Programming for Interactivity; The Nature of Interaction; Messages and Interaction; Interfaces and Interaction; Languages of Interaction; Design and Interaction; Art and Interaction; Data Exchange and Exploration; Working Process; Chapter 2. Programming Basics; Why You'll Read This Chapter More Than Once.

The Nature of CodeVariables; Simple Types; int; Signed versus unsigned; float; char; bool or boolean; string; byte; long; Arrays; Casting; Operators; Control Statements; if/then; for Loop; while Loop; continue; break; Functions; Defining a Function; Passing Parameters to a Function; Some Suggestions on Writing Functions; Overloading Functions; Objects and Properties; Scope; Review; Chapter 3. Processing; Downloading and Installing Processing; Exploring the Processing IDE; The Basics of a Processing Application; The setup() Method; The size() method; The frameRate() method; The print() method.

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