Title Statements
- Full title :Real-time graphics rendering engine / by Hujun Bao, Wei Hua.
Summary
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute
Read More ↓Edition Statements
- Publication Date:©2011.
Publication Statements
- Publisher(s):Springer, Zhejiang University Press
- Place of Publication:Berlin
- Language:eng
- Publication Date:©2011.
The Physical Object
- Description:1 online resource (xii, 299 pages) : : illustrations (some color)
Edition Identifiers
- ISBN:9783642183423, 3642183425, 3642183417, 9783642183416, 7308081338, 9787308081337
- DOI:10.1007/978-3-642-18342-3
- oclc:ocn769663564
- LC Classification:T385
- Dewey Decimal:006.6
Table of Contents
Introduction -- Basic of Real-Time Rendering -- Architecture of Real-Time Rendering Engine -- Visibility Culling -- Simplification and Level of Details -- Shading and Texture Mapping -- Shadow Generation -- Optimal Representation and Rendering Techniques for Large-scale Objects -- Case Study.
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