Real-time graphics rendering engine

Real-time graphics rendering engine

by Bao, Hujun

Type Book
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"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are in…

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Title Statements

  • Full title :Real-time graphics rendering engine / by Hujun Bao, Wei Hua.

Summary

"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors' experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute

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Edition Statements

  • Publication Date:©2011.

Publication Statements

The Physical Object

  • Description:1 online resource (xii, 299 pages) : : illustrations (some color)

Edition Identifiers

  • ISBN:9783642183423, 3642183425, 3642183417, 9783642183416, 7308081338, 9787308081337
  • DOI:10.1007/978-3-642-18342-3
  • oclc:ocn769663564
  • LC Classification:T385
  • Dewey Decimal:006.6

Table of Contents

Introduction -- Basic of Real-Time Rendering -- Architecture of Real-Time Rendering Engine -- Visibility Culling -- Simplification and Level of Details -- Shading and Texture Mapping -- Shadow Generation -- Optimal Representation and Rendering Techniques for Large-scale Objects -- Case Study.

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