Real-time graphics rendering engine

Real-time graphics rendering engine

by Bao, Hujun

Type Book
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Title Statements

  • Full title :Real-time graphics rendering engine / Hujun Bao ; Wei Hua.

Edition Statements

  • Publication Date:c2011

Publication Statements

The Physical Object

  • Description:x, 299 pages : : illustrations ; : 24 cm.

Edition Identifiers

  • ISBN:9787308081337, 7308081338, 9783642183416, 3642183417
  • oclc:ocn773242499
  • LC Classification:T385
  • Dewey Decimal:006.693

Table of Contents

Machine generated contents note: 1. Introduction -- 1.1. Scene Graph Management -- 1.2. Scene Graph Traverse -- 1.3. Rendering Queue -- 1.4. Rending Modle -- 2. Basics of Real-Time Rendering -- 2.1. Rendering Pipeline -- 2.1.1. Conceptual Rendering Phases -- 2.1.2. Programmable Rendering Pipeline -- 2.1.3. Geometry Transforms -- 2.2. Shading -- 2.2.1. Rendering Equation -- 2.2.2. Lighting -- 2.2.3. BRDF -- 2.2.4. Light Transport -- 2.3. Summary -- References -- 3. Architecture of Real-Time Rendering Engine -- 3.1. Overview -- 3.2. Basic Data Type -- 3.2.1. Single-Field Data Type -- 3.2.2. Multiple-Field Data Type -- 3.2.3. Persistent Pointer: TAddress<> -- 3.3. Basics of Scene Model -- 3.4. Entity -- 3.5. Feature -- 3.5.1.I AttributedObject and IFeature -- 3.5.2. IBoundedObject -- 3.5.3. IChildFeature -- 3.5.4. Subclasses of IGroupingFeature -- 3.5.5. Subclasses of IShapeFeature -- 3.5.6. IAnimatedFeature -- 3.5.7. Subclasses of ILightFeature -- 3.5.8. Subclasses of IBindableFeature -- 3.5.9. IGeometryFeature.

Note continued: 3.5.10. IAppearanceFeature and Related Features -- 3.6. Scene Graph -- 3.7. Spatial Index -- 3.7.1. Relation Schema A -- 3.7.2. Relation Schema B -- 3.8. Sc…

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