Title Statements
- Full title :Real-time rendering / Tomas Akenine-Möller, Eric Haines, Naty Hoffman.
Summary
"Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style."--Jacket.
Read More ↓Edition Statements
- Publication Date:©2008.
- Edition:3rd ed
Publication Statements
- Publisher(s):AK Peters
- Place of Publication:Wellesley, Mass
- Language:eng
- Publication Date:©2008.
The Physical Object
- Description:xviii, 1027 pages : : illustrations (some color) ; : 24 cm
Edition Identifiers
- ISBN:9781568814247, 1568814240
- oclc:ocn213765720
- LC Classification:T385
- Dewey Decimal:006.6/773
Table of Contents
1. Introduction -- 2. The graphics rendering pipeline -- 3. The graphics processing unit -- 4. Transforms -- 5. Visual appearance -- 6. Texturing -- 7. Advanced shading -- 8. Area and environmental lighting -- 9. Global illumination -- 10. Image-based effects -- 11. Non-photorealistic rendering -- 12. Polygonal techniques -- 13. Curves and curved surfaces -- 14. Acceleration algorithms -- 15. Pipeline optimization -- 16. Intersection test methods -- 17. Collision detection -- 18. Graphics hardware -- 19. The future.
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Direct3D 12编程指南 -- (.pdf)
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