"Andrew Glassner has written an extremely important book that will be of great benefit to artists from all disciplines who, now more than ever, need to understand how to creatively engage in programming the technologies they use. A wonderful and clearly written book!"--Dr. Ron B…
"Andrew Glassner has written an extremely important book that will be of great benefit to artists from all disciplines who, now more than ever, need to understand how to creatively engage in programming the technologies they use. A wonderful and clearly written book!"--Dr. Ron B…
Game programming gems 5
Computer graphics with open GL
by Baker, M. Pauline, Carithers, Warren, Hearn, Donald D.
Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate, but these coding examples do not rely on specific languag…
Provides information on using OpenGL ES in Apple's iOS environment, covering such topics as creating textures, rendering 3D geometric objects, animating scenes, partitioning data, and implementing special effects.
This start-to-finish introduction to 3-D modeling unlocks the power of Google SketchUp. The text explains how to use SketchUp's tools for everything from furniture to buildings, and how to apply them in real-world situations, like presentations and websites.
LabVIEW signal processing
by Chugani, Mahesh L., Samant, Abhay R., Cerna, Michael
fromVirtual instrumentation series