Unreal game development

Unreal game development

by Amresh, Ashish

Type Book
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Title Statements

  • Full title :Unreal game development / Ashish Amresh, Alex Okita.

Edition Statements

  • Publication Date:©2010.

Publication Statements

  • Publisher(s):A K Peters
  • Place of Publication:Natick, Mass
  • Language:eng
  • Publication Date:©2010.

The Physical Object

  • Description:1 online resource (xvii, 405 pages) : : color illustrations

Edition Identifiers

  • ISBN:1322666636, 9781322666631, 9781439871225, 1439871221, 9780429187254, 0429187254
  • oclc:ocn901200064
  • LC Classification:QA76.76.C672
  • Dewey Decimal:794.8/1526

Table of Contents

Acknowledgments; Required Tools; Introduction: So You Want To Make Games; ; Design; Coming Up with a Plan; Level Design; Leading the Player with Lighting; Terrain; Managing Levels; Events and Triggers: What's Kismet?; User Interfaces and Menus; Refining Your Work; Special Effects and Cutscenes; Animated Characters in Cutscenes; ; Art; Art, "The Unreal Way"; 3D Design and Autodesk 3D Studio Max; 2D Images and GIMP; Using Max with GIMP; Process and Methods; Making Better Materials; Props and Objects; Weapons; Cascade and Particle Systems; Character Rigging; Character Animation; The AnimTree Editor; ; Programming; Why Learn Unreal?; Introduction to Unreal Script; Mutators; Mods; Weapons and Characters; AI; Finishing Touches and UDK

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