Video games and creativity

Video games and creativity

by Green, Garo P. Kaufman, James C.

Type Book
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Title Statements

  • Full title :Video games and creativity / edited by Garo P. Green and James C. Kaufman

Edition Statements

  • Publication Date:2015

Publication Statements

  • Publisher(s):Academic P.
  • Place of Publication:London
  • Language:eng
  • Publication Date:2015

The Physical Object

  • Description:xx, 309 s. : : illustrations

Edition Identifiers

  • ISBN:9780128014622, 0128014628
  • oclc:ocn925530792

Table of Contents

AF indholdet: S. 4-40: Video games and creativity / Linda A. Jackson & Alexander I. Games. -- S. 41-61: The impact of video game play on human (and orc) creativity / Nicholas D. Bowman ... [et al.]. -- S. 62-84: Video games and malevolent creativity: does one thing lead to another? / David H. Cropley. -- S. 85-99: Problem solving through "cheating" in video games / Karla R. Hamlen & Fran C. Blumberg. -- S. 100-121: Opportunities and challenges in assessing and supporting creativity in video games / Yoon J. Kim & Valerie J. Shute. -- S. 122-139: Content, collaboration, and creativity in virtual worlds / Thomas B. Ward. -- S. 140-159: Teaching creativity: theoretical models and applications / Jorge A. Blanco-Herrera [et al.]. -- S. 160-187: Teachers designing learning games: impact on creativity / Frédérique Frossard [et al.] -- S. 188-199: Cognitive brain training, video games, and creativity / Oshin Vartanian & Erin L. Beatty. -- S. 200-226: Game narrative, interactive fiction, and storytelling: creating a "time for telling" in the classroom / Michael F. Young [et al.] -- S. 227-246: Creating code creatively: automated discovery of game mechanics through code generation / Michael …

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