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Written for 3D animators and based on real-world photographic and cinematic principles, this book teaches you skills and concepts that you can apply to many industry 3D application, such as Light Wave 3D, Softimage XSI, 3ds max, CINEMA 4D, Maya, and other programs.
This text focuses on the study and art of the digital camera, not the snapshot kind, but the camera in a digital creation program. Because of the non-platform specific nature of the book, it is useful for a wide range of digital artists.