In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis …
In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis …
"Approaches the direct experience of gaming by asking: what does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays?
"Melancholy and the Archive examines how trauma, history and memory are represented in key works of major contemporary writers (David Mitchell, Paul Auster, Haruki Murakami, Jose Saramago). The book explores how these authors construct crucial relationships between sites of memo…
This is an analysis of the relationship between memory, history and the protocols of mourning in key novels by Paul Auster, Jose Saramago, David Mitchell, and, Haruki Murakami. "Melancholy and the Archive" examines how trauma, history and memory are represented in key works of m…
Melancholy and the Archive examines how trauma, history and memory are represented in key works of major contemporary writers (David Mitchell, Paul Auster, Haruki Murakami, Jose Saramago). The book explores how these authors construct crucial relationships between sites of memor…