"Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the seven-day roguelike challenge, or 7DRL, a week-long game jam where participants endeavor to design and program a roguelike role-playing game. …
Eleven game designers. Eight grand ideas. Seven days to will them into reality. Every year, programmers around the world compete in the seven-day roguelike challenge, or 7DRL, a week-long game jam where participants endeavor to design and program a roguelike role-playing game. T…
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. De…
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. De…
In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. De…
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversatio…