"At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of vsionary engineers and designers - in the late 1960s and 1970s ceated a computer system called PLATO, which was light-years ahead in experimenting with how people would learn, engage,…
"At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of vsionary engineers and designers - in the late 1960s and 1970s ceated a computer system called PLATO, which was light-years ahead in experimenting with how people would learn, engage,…
Documents the story of the 1960s computer program and platform that marked the true beginning of cyberculture, revealing the role of PLATO ideas in inspiring countless technological innovations, from flat-panel wall TVs to multiplayer games.
At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers--some of them only high school students--in the late 1960s and 1970s created a computer system called PLATO, which was light-years ahead in experiment…
Documents the story of the 1960s computer program and platform that marked the true beginning of cyberculture, revealing the role of PLATO ideas in inspiring countless technological innovations, from flat-panel wall TVs to multiplayer games.