Galbraith, Patrick W.

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"In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly mal…

"In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly mal…

"In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly mal…

Introduction: 'Otaku' and the struggle for imagination in Japan -- Seeking an alternative: 'Male' sh-jo fans since the 1970s -- 'Otaku' research and reality problems -- Moe: an affective response to fictional characters -- Akihabara: 'Otaku' and contested imaginaries in Japan --…

From computer games to figurines and maid cafes, men called "otaku" develop intense fan relationships with "cute girl" characters from manga, anime, and related media and material in contemporary Japan. While much of the Japanese public considers the forms of character love asso…

"In this ethnographic study of Otaku a loose category referring to intense fans of Japanese animation games and comics conducted in Akihabara the electronicsturnedpopculture neighborhood of Tokyo author Patrick Galbraith traces the evolving relationships of mostly malefans with …

From computer games to figurines and maid cafes, men called "otaku" develop intense fan relationships with "cute girl" characters from manga, anime, and related media and material in contemporary Japan. While much of the Japanese public considers the forms of character love asso…

"In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly mal…

"In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly mal…

Devoted fans of Japanese anime, manga, and video games us the term moé to refer to the sense of emotional attachment that they develop for their favorite characters. Characters like Suzumiya Haruhi have cult followings, and fans of Hatsune Miku, a "virtual idol", have made her o…