What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unco…
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unco…
Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes.
Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes
This is a definitive book on interactive storytelling for video games. It features clear and detailed descriptions of all major types of interactive stories, case studies of popular games and how players interact with them, and notes from notable writers and game designers.
Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes
Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes.
What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unco…
What really makes a video game story interactive? What's the best way to create an interactive story?How much control should players be given? Do they really want that control in the first place?Do they even know what they want-or are their stated desires at odds with the uncons…
Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes
This is a definitive book on interactive storytelling for video games. It features clear and detailed descriptions of all major types of interactive stories, case studies of popular games and how players interact with them, and notes from notable writers and game designers.
« Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes. »--
Provides information on creating video game concepts and stories, covering the components of structure, process, characters, player desire, and outcomes.