" 'Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon.' -- Wired. Why are Japanese video games a worl…
" 'Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon.' ... Wired. Why are Japanese video games a wor…
"Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon." ' Wired. Why are Japanese video games a worldwi…
"'Chris Kohler brings the passionate intensity of a hardcore fan to his writing, but he also has the background knowledge and the critical facilities to explore video games as an industry, as a medium, and as a cultural phenomenon.' -- Wired. Why are Japanese video games a world…
"When Final Fantasy V was released for the Japanese Super Famicom in 1992, the fantasy role-playing game was an instant hit, selling two million copies in the first two months alone. But the game was dubbed "too hardcore" for a Western audience and was and was not released outsi…