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"This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shading, light sources, shadows, fog, and v…
Annotation Until now, the game industry was lacking one single, concise reference to help make sense of the dozens of extensions available. "The OpenGL Extensions Guide" provides this much needed resource and concentrates specifically on the extensions most important to developi…