This volume provides a theoretical basis for utilising film, television and computer games to motivate literacy in the primary classroom. It explores related theory and research, from the fields of education, sociology and cultural studies.
Most children engage with a range of popular cultural forms outside of school. Their experiences with film, television, computer games and other cultural texts are very motivating, but often find no place within the official curriculum, where children are usually restricted to c…
Most children engage with a range of popular cultural forms outside of school. Their experiences with film, television, computer games and other cultural texts are very motivating, but often find no place within the official curriculum, where children are usually restricted to c…
Play, creativity and digital cultures
by Marsh, Jackie, Willett, Rebekah, Robinson, Muriel
Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning w…