Schell, Jesse

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Presents over 100 sets of questions for viewing a game's design and it describes how tactics used in board, card, and athletic games also work in video games. It also contains examples from new VR and AR platforms as well as examples from modern games such as Free to Play games,…

1. In the beginning, there is the designer 2. The designer creates an experience 3. The experience takes place in a venue 4. The experience rises out of a game 5. The game consists of elements 6. The elements support a theme 7. The game begins with an idea 8. The game improves t…

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game's design, encompassing diverse fields such as…