If you are a proficient Cocos2d game developer who wants to enhance his or her game development skill set using Cocos2d-x to build different types of games, this book is for you.
Chapter 3: Not Just a Space Game; An overview of SpaceCraze; Creating a project; Defining the global variables of the game; Creating your own Sprite; On to the game world ... ; The Player class; The Enemy class; The Brick class; Parsing the level file; Creating enemies; Creating…
4ème de couv. : "Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import c…
Build a plethora of games for various genres using one of the most powerful game entines, Cocos2d-x.