This is the first problem book in English to cover the entire game of Go by illustrating the nuances of the opening (fuseki), middle (chuban) and endgame (yose). Also included are chapters on clever moves (tesuji), life and death (shikatsu), how to win corner skirmishes (joseki)…
"Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves" -- From back cover.
Beginning Go is a clear and thorough introduction to the intricacies of Go that is perfect for first time players. The straightforward instructions and detailed examples make it simple to understand how to play. You'll learn how to keep score, as well as effective strategies and…
Go!: more than a game
by ProQuest (Firm), Shotwell, Peter, Yang, Huiren, Chatterjee, Sangit