The Comics World: Comic Books, Graphic Novels, and Their Publics is the first collection to explicitly examine the production, circulation, and reception of comics from a social-scientific point of view. Designed to promote interdisciplinary dialogue about theory and methods in …
Contributions by Bart Beaty, T. Keith Edmunds, Eike Exner, Christopher J. Galdieri, Ivan Lima Gomes, Charles Hatfield, Franny Howes, John A. Lent, Amy Louise Maynard, Shari Sabeti, Rob Salkowitz, Kalervo A. Sinervo, Jeremy Stoll, Valerie Wieskamp, Adriana Estrada Wilson, and Ben…
"Comic-book superheroes, fantasy kingdoms, and futuristic starships have become inescapable features of today's pop-culture landscape, and the people who we used to deride as "nerds" or "geeks" have ridden their popularity and visibility to mainstream recognition. It seems it's …
Cover -- Contents -- Acknowledgments -- Introduction: "What Is a Nerd? -- 1 Talk Nerdy to Me: The Meaning of Geek Culture -- 2 Taking Geek Culture Seriously: A Practice-Theoretic Account -- 3 Values and Virtues: What Is Best in Life? -- 4 Careers: Boldly Going On -- 5 Making Com…
Comic-book superheroes, fantasy kingdoms, and futuristic starships have become inescapable features of today's pop-culture landscape, and the people who we used to deride as "nerds" or "geeks" have ridden their popularity and visibility to mainstream recognition. It seems it's f…
"Comic-book superheroes, fantasy kingdoms, and futuristic starships have become inescapable features of today's pop-culture landscape, and the people who we used to deride as "nerds" or "geeks" have ridden their popularity and visibility to mainstream recognition. It seems it's …
"Comic-book superheroes, fantasy kingdoms, and futuristic starships have become inescapable features of today's pop-culture landscape, and the people who we used to deride as "nerds" or "geeks" have ridden their popularity and visibility to mainstream recognition. It seems it's …