Real-time embedded components and systems
by Siewert, Sam
fromDa Vinci engineering series
by Siewert, Sam
fromDa Vinci engineering series
by Siewert, Sam
fromDa Vinci engineering series
by Siewert, Sam
fromDa Vinci engineering series
Based on the most recent curriculum guidelines of the IGDA, updated in 2008, Introduction to Game Development, Second Edition surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, …
"Game Programming in C : Start to Finish" takes current game programming information and filters it down to a practical level for aspiring game developers. The book is written for the hobbyist interested in making their own games, beginning Independent developers interested in s…
by Yuzwa, Erik
fromGame development series (Charles River Media (Firm))