"This book is about how to work with people in the film industry, about who they are, what they do, and what they need. Most importantly for you, it is also about how to become one of them. Make your movie is a straightforward and comprehensive must-read for any aspiring filmmak…
"This book is about how to work with people in the film industry, about who they are, what they do, and what they need. Most importantly for you, it is also about how to become one of them. Make your movie is a straightforward and comprehensive must-read for any aspiring filmmak…
Automated Lighting: The Art and Science of Moving Light in Theatre, Live Performance and Entertainment continues to be the most trusted text for working and aspiring lighting professionals. Now in its second edition, it has been fully updated to include new advances in lamp sour…
Ever watch a movie, and despite great production value, fantastic action sequences, a great cast, etc, you come away thinking, I just didn't buy it. Chances are it was because you didn't care about the characters. This work presents a new way of approaching screenwriting, examin…
Ever watch a movie, and despite great production value, fantastic action sequences, a great cast, etc, you come away thinking, I just didn't buy it. Chances are it was because you didn't care about the characters. This work presents a new way of approaching screenwriting, examin…
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game …
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game …
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A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game …