Mercury Learning

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"This updated international bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques…

Following a practical, just-in-time presentation which gives students material as they need it, this guide is designed as a Year One textbook for introduction to programming classes or for the novice hobbyist who wants to learn the fundamentals of programming. --

Following a practical, just-in-time presentation which gives students material as they need it, this guide is designed as a Year One textbook for introduction to programming classes or for the novice hobbyist who wants to learn the fundamentals of programming.

Following a practical, just-in-time presentation which gives students material as they need it, this guide is designed as a Year One textbook for introduction to programming classes or for the novice hobbyist who wants to learn the fundamentals of programming. --