Today's science museums descend from the Kunst-und Wunderkammern of the Renaissance-collectors' private cabinets of curiosities-through the Crystal Palace exhibition of 1851 to today's "interactive" exhibits promising educational fun. In this book, Michael John Gorman issues a p…
"An exploration of where the science museum is headed in the 21st century--from the traditional curiosity exposition of 19th century to contemporary hybrid/interactive models"--
"An exploration of where the science museum is headed in the 21st century--from the traditional curiosity exposition of 19th century to contemporary hybrid/interactive models"--.
"An exploration of where the science museum is headed in the 21st century--from the traditional curiosity exposition of 19th century to contemporary hybrid/interactive models"--
"An exploration of where the science museum is headed in the 21st century--from the traditional curiosity exposition of 19th century to contemporary hybrid/interactive models"--
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"Con el auge de los drones y las armas de guerra controladas por ordenador, las comparaciones entre la guerra y los videojuegos se han multiplicado. Los autores analizan cómo se representan las realidades de la guerra en los juegos de ordenador ."--
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
"With the rise of drones and computer-controlled weapons of war, comparisons between war and video games have multiplied. The authors trace how the realities of war are represented in popular entertainment. In the early days of the video game industry personnel and expertise flo…
The military-entertainment complex
by Lenoir, Timothy, Caldwell, Luke
fromMetaLABprojects
With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, fe…