This book contains revised and extended versions of the best papers presented at the 16th International Conference on Information and Communication Technologies in Education, Research, and Industrial Applications, ICTERI 2020, held in Kherson, Ukraine, in October 2020. Due to th…
The multi-volume set LNAI 12975 until 12979 constitutes the refereed proceedings of the European Conference on Machine Learning and Knowledge Discovery in Databases, ECML PKDD 2021, which was held during September 13-17, 2021. The conference was originally planned to take place …
'Learning Theory and Online Technology' discusses the contributions of the three core learning theories - behaviorism, cognitivism and constructivism - to the field of instructional and pedagogical design.
'Learning Theory and Online Technology' discusses the contributions of the three core learning theories - behaviorism, cognitivism and constructivism - to the field of instructional and pedagogical design.
Building on what already is the most comprehensive introduction to competitive programming, this enhanced new textbook features new material on advanced topics, such as calculating Fourier transforms, finding minimum cost flows in graphs, and using automata in string problems. C…
Building on what already is the most comprehensive introduction to competitive programming, this enhanced new textbook features new material on advanced topics, such as calculating Fourier transforms, finding minimum cost flows in graphs, and using automata in string problems. C…
This book explores research from the researchers perspective: why to engage in research, what methods to follow, how to operate in daily life, what the responsibilities are, how to engage with society, and the ethical issues confronting professionals in their day-to-day research…
This volume constitutes the refereed proceedings of the Third International Conference on Optimization and Learning, OLA 2020, held in Cádiz, Spain, in February 2020. The 23 full papers were carefully reviewed and selected from 55 submissions. The papers presented in the volume …
This encyclopedia aims to offer researchers an indication of the breadth and importance of information systems in education, including the way IT is being used, and could be used to enable learning and teaching. The encyclopedia covers all aspects of the interaction between educ…
Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This …
This three volume book set constitutes the proceedings of the Third International Conference on Machine Learning for Cyber Security, ML4CS 2020, held in Guangzhou, China in October 2020. The 118 full papers and 40 short papers presented were carefully reviewed and selected from …
This three volume book set constitutes the proceedings of the Third International Conference on Machine Learning for Cyber Security, ML4CS 2020, held in Xi'an, China in October 2020. The 118 full papers and 40 short papers presented were carefully reviewed and selected from 360 …
The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or problematic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical…
The number of digital gamers is increasing worldwide, but public debates about digital games commonly focus on questionable game content or problematic gaming behavior. This book offers a broader ethical perspective on digital game cultures, presenting theoretical and empirical…
This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Computer Supported Education, CSEDU 2019, held in Heraklion, Crete, Greece, in May 2019. The 30 revised full papers were carefully reviewed and selected from 202 submissions. The pa…