O cinema de animação tem vindo a tornar-se uma modalidade relativamente acessível da expressão cinematográfica, sobretudo ao longo das últimas décadas, em que assistimos a um boom na produção de curtas-metragens independentes. Se, nos seus primórdios, a produção de cinema de ani…
Nature and Nurture is an animated short film about a mother wolf raising her newborn cub through its first year of life. Humanity has started to develop near their home and we see how that affects their ecosystem and existence from the perspective of the wolves. It is fiction ba…
Migration has become a topical theme both in academia and in public discourses across the media which have contributed to create a highly political and visual 'migrant subject'. However, the highly mediatized figure of the migrant has left crucial aspects of migration underrepre…
Representations of the Muslim female are value-laden synonymous with the act of veiling. Veiling has fuelled political, social and academic debates and this study contributes to the ongoing conversation alongside identity formation by examining the image of the Muslim female on-…
Stop-motion animation is a traditional form of animation that has been practised for over 100 years. While the unique look and feel of stop-motion animation has been retained in modern productions, the production process has been modernised to take advantage of technological adv…
This thesis shall examine the development of a contemporary Irish animation industry, and in doing so, shall demonstrate how representations of Irish culture in animated film can be effectively assessed using postcolonial models of cultural production. The application of postcol…
This study investigates the complex operation of realism in the representational make-up of animated films of the Aardman studio. It focuses on ten early films made in a three-dimensional clay/puppet medium. All the films are based on ‘real’ soundtracks, gathered via secretly re…
This study examines the appropriateness of animations and games as attractive motivators to encourage high school (HS) students and teachers to apply math and science concepts to interactive software development. To identify factors that could motivate participants to learn abou…
Bu çalışmada amacı televizyonda gösterilen yerli yapım çizgi filmlerin kültürel farklılıklar bağlamında incelenmesi amaçlanmıştır. Çocukların çizgi filmleri izledikleri esnada o çizgi filmdeki karakterlerle özdeşim kurarak onlar gibi düşünmekte ve onlar gibi davranmaya başlamakt…
The purpose of this mixed method study, quantitative and descriptive, was to determine whether the first-middle grade (seventh grade) students at Saudi schools are able to learn and use the Autodesk Maya software to interact and create their own 3-D models and animations and whe…
Dysphoria Ballet is a short, stop-motion film that portrays the internal morning routine of a particular trans woman. It is based on a series of interviews with a woman early in transition, and is what I consider to be a deconstruction, compression, and expressionist interpretat…
Second Life is a long established virtual world, set up as a user created space, rather than a games studio designed product. This longevity is interesting, providing an example of how humans can develop a presence in virtual space, and where people, re-embodied as avatars, inte…
This dissertation ethnographically examines a Japanese historical themed park to illuminate the cultural industries’ role in shaping Japanese identity through creative labor, consumption, and institutional relationships. It argues that cultural heritage is animated through embod…
The television cartoon emerged in the postwar United States when animation mediated television and television simplified animation. This vibrant media form has long since outgrown comparisons with cinema animation, for today its influence is everywhere. Traditional artistic anim…
18 hours a dream is a symbolic journey of a woman who travels into her past to find a solution for her future. Throughout this journey, she tastes a bitter taste of growing in a constant state of repression. She found no answer to recover from the wounds of historical injustice …
Fessenden’s Worlds: Biosys is a short film inspired by the 1937 short story “Fessenden’s Worlds” by Edmond Hamilton.
Knight of Drones is a hybrid twin-stick top-down shooter and side-scrolling platformer that aims to bring vintage gameplay to a contemporary game engine. A single swatch of the top-down game mode and a pair of levels from the side-scrolling game mode will be presented beginning …
The Walt Disney Company’s meticulously-crafted corporate mythos, as it developed in the mid-twentieth century, hid a conflicted history of anti-New Deal, nationalist ideology that was popularized during the clashes of the Hollywood labor movement in the 1930s and 1940s. In 1935,…