The Animals to Animats Conference brings together researchers from ethology, psychology, ecology, artificial intelligence, artificial life, robotics, engineering, and related fields to further understanding of the behaviors and underlying mechanisms that allow natural and synthe…
The Animals to Animats Conference brings together researchers from ethology, psychology, ecology, artificial intelligence, artificial life, robotics, engineering, and related fields to further understanding of the behaviors and underlying mechanisms that allow natural and synthe…
The Simulation of Adaptive Behavior Conference brings together researchers from ethology, psychology, ecology, artificial intelligence, artificial life, robotics, computer science, engineering, and related fields to further understanding of the behaviors and underlying mechanism…
New research on the adaptive behavior of natural and synthetic agents. The biannual International Conference on the Simulation of Adaptive Behavior brings together researchers from ethology, psychology, ecology, artificial intelligence, artificial life, robotics, engineering, an…
This book constitutes the proceedings of the 6th International Conference on Technologies and Innovation, CITI 2020, held in Guayaquil, Ecuador, in November-December 2020. The 16 full papers presented in this volume were carefully reviewed and selected from 41 submissions. They …
This this is volume two of the two-volume set of LNCS 12463 and LNCS 12464 that constitutes - in conjunction with the volume LNAI 12465 - the refereed proceedings of the 16th International Conference on Intelligent Computing, ICIC 2020, held in Bari, Italy, in October 2020. The …
Contemporary research in the field of robotics attempts to harness the versatility and sustainability of living organisms with the hope of rendering a renewable, adaptable, and robust class of technology that can facilitate self-repairing, social, and moral--even conscious--mach…
"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and …
"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and …