Artificial life

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This title is an examination of the articulation, construction, and representation of 'the artificial' in popular cultural texts. The book argues that today we live in an artificial culture due to the deep and inextricable relationship between people, our bodies, and technology …

Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems--creatures that would live and breath…

"Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems--creatures that would live and breat…

"Working mostly alone, almost singlehandedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems - creatures that would live and breat…

"Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems--creatures that would live and breat…