On May 20, 2010, headlines around the world announced one of the most extraordinary accomplishments in modern science: the creation ot he world's first synthetic life-form. With the ability to actually write the software of life, we now have the knowledge not only to guide our o…
Synthetic biology, which aims to design and build organisms that serve human needs, has potential applications that range from producing biofuels to programming human behaviour. The emergence of this new form of biotechnology, however, raises a variety of ethical questions - fir…
This enthralling book alerts us to nothing less than the existence of new varieties of life. Some of these species can move and eat, see, reproduce, and die. Some behave like birds or ants. One such life form may turn out to be our best weapon in the war against AIDS. What these…
" Artificial Culture is an examination of the articulation, construction, and representation of "the artificial" in contemporary popular cultural texts, especially science fiction films and novels. The book argues that today we live in an artificial culture due to the deep and i…
This title is an examination of the articulation, construction, and representation of 'the artificial' in popular cultural texts. The book argues that today we live in an artificial culture due to the deep and inextricable relationship between people, our bodies, and technology …
"Artificial Culture is an examination of the articulation, construction, and representation of "the artificial" in contemporary popular cultural texts, especially science fiction films and novels. The book argues that today we live in an artificial culture due to the deep and in…
Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems--creatures that would live and breath…
"Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems--creatures that would live and breat…
"Working mostly alone, almost singlehandedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems - creatures that would live and breat…
"Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems--creatures that would live and breat…
Traces the course of and personalities involved in the information revolution and illuminates the development of artificial intelligence.
"Historian of technology George Dyson traces the course of the information revolution, illuminating the lives and work of visionaries - from Thomas Hobbes to John von Neumann - who foresaw the development of artificial intelligence, artificial life, and artificial mind. ..."--Ba…
Darwin Among the Machines tells the story of humankind's journey into the digital wilderness. Introducing a cast of familiar and not-so-familiar characters, historian of science George B. Dyson traces the course of the information revolution, illuminating the lives and work of v…
Traces the course of and personalities involved in the information revolution and illuminates the development of artificial intelligence.