"The integration of audible space is a central aspect of electroacoustic music. Ever since the earliest analogue days of electroacoustic music, pioneers of the genre - including Pierre Schaeffer, Iannis Xenakis, Karlheinz Stockhausen, and Luigi Nono - used special devices and me…
"The integration of audible space is a central aspect of electroacoustic music. Ever since the earliest analogue days of electroacoustic music, pioneers of the genre - including Pierre Schaeffer, Iannis Xenakis, Karlheinz Stockhausen, and Luigi Nono - used special devices and me…
Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and …
Creating Music and Sound for Games explores the world of the video game sound designer and composer. Examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business, and offers a focused look at how sound designer and …
Composers and sound artists have explored for decades how to transform microphones and loudspeakers from "inaudible" technology into genuinely new musical instruments. While the sound reproduction industry had claimed perfect high fidelity already at the beginning of the twentie…
"Is digital production killing the soul of music? Is Auto-Tune the nadir of creative expression? Digital technology has changed not only how music is produced, distributed, and consumed but also--equally important but not often considered--how music sounds. In this book, Ragnhil…