In this book, the author examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the "x-reality" that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor…
Hello Avatar! Or, llSay(0, "Hello, Avatar!"); is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she c…
Introduction -- The philosophy of self -- The psychology of self -- Brain -- Brain + hardware -- Brain + software -- Avatars -- Virtual worlds -- Software selves -- Conclusion. "This book is about who we are and who we might be, given our current and future interactions with te…
"This book is about who we are and who we might be, given our current and future interactions with technology. It delves into what a person is as well as what a person might become. It is also about the descriptions we provide for ourselves, what we call our self or identity. Th…
"This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity…
This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The …
The Art of Avatar, the companion book to the epic 3-D action adventure, explores the developmental and conceptual art used by the creative team to create the original world of Avatar. Features over 100 exclusive full-color images including sketches, matte paintings, drawings, an…