Hypertext and its anachronisms -- Terror and play, or What was hacktivism? -- Noise floor : between tinnitus and raw data -- Gaming the glitch : room for error -- Machinima and the suspensions of animation.
Hypertext and its anachronisms -- Terror and play, or What was hacktivism? -- Noise floor : between tinnitus and raw data -- Gaming the glitch : room for error -- Machinima and the suspensions of animation.
To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a…