"8" Result
Sort By:
A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game …
Game character creation with Blender and Unity
0
Type: Book
QuickTime toolkit
by Apple Computer Inc. (Cupertino, Calif.)
fromQuickTime developer series
0
Type: Book
"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book forma must-have for anyone writing applications that import, export, di…