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This book tells the stories of many of the key scientists and chess players who, over a 50-year period, worked toward building a computer program capable of beating a skilled human player at chess.
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected fro…