An academic assessment of the horror genre's development throughout the video game world, from eighties forays like }Haunted House{ to immersive experiences such as "Dead Space" and "The Evil Within". As for film and literature, the horror genre has been very popular in the vide…
Gaming and the Virtual Sublimeconsiders the 'virtual sublime' as a conceptual toolbox for understanding our affective engagement with contemporary interactive entertainment.
"This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but…
This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-pl…
A new look at digital gaming and the aesthetics of play. Play Reduxis an ambitious description and critical analysis of the aesthetic pleasures of video game play, drawing on early twentieth-century formalist theory and models of literature. Employing a concept of biological na…
"Myst and Riven is well-written, interesting, on-topic, insightful, and a real pleasure to read."--Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples. Myst an…
This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to…
"Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J.P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, w…
A look at what it's like to play video games, their cultures in three different international cities, and their significance in everyday life.