&Quot;Designing Character-Based Console Games delves into the intricacies and technical details of console design, while covering the broader aspects of design that apply to all types of games. The book offers a starting point for any budding designer, a point of reference for a…
Provides helpful strategies for playing Lego Star Wars on the computer and on the Xbox and PlayStation 2 game platforms. Includes: detailed walkthroughs of Episodes I, II, and III; tips for free-play mode scenarios; locations of hidden items; and how to use the Force to manipula…
This book is a pioneering publication that architecturally frames play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, exploring how games and play…