Chapter 6: Using Bridge to Organize and Process Files; Working in the Bridge Workspaces; Organizing Files in Bridge; Processing Images Using Bridge and Photoshop; Using the Mini-Bridge Tool in Photoshop; Summary; Part II: Working with Camera Raw Images; Chapter 7: Exploring Came…
Overview: The comprehensive, soup-to-nuts guide to Photoshop, fully updated. Photoshop CS6, used for both print and digital media, is the industry leader in image-editing software. The newest version adds some exciting new features, and this bestselling guide has been revised to…
Develop graphically sophisticated apps and games today!The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2…
Chapter 3: Dealing With Complex Geometry; The Wavefront File Format; Cube.obj; Cube.mtl; Preparing the OBJ Viewer Code; Loading an OBJ; Building the Shaders; The Vertex Shader; The Fragment Shader; Vertex Buffer Object; Storing the Vertex Data; Building the Vertex Data Array VBO…
Presents a guide to creating computer games using OpenGL ES 2.0, covering such topics as loading geometrics and textures, pathfinding, post-processing effects, lighting, and working with animation.
Presents an introduction to WebGL development and production concepts to create full 3D applications.
Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5's family of technologies. With this hands-on guide, you'll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the …