The CUDA Handbook begins where CUDA by Example (Addison-Wesley, 2011) leaves off, discussing CUDA hardware and software in greater detail and covering both CUDA 5.0 and Kepler. Every CUDA developer, from the casual to the most sophisticated, will find something here of interest …
The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
This book offers uses practical applications using recipes with step-by-step instructions and useful information to help you master how to produce professional architectural visualizations in Lumion. The cookbook approach means you need to think and explore how a particular feat…
This book offers uses practical applications using recipes with step-by-step instructions and useful information to help you master how to produce professional architectural visualizations in Lumion. The cookbook approach means you need to think and explore how a particular feat…
This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Workshop on Graphics Recognition, GREC 2015, held in Nancy, France, in August 2015. The 10 revised full papers presented were carefully reviewed and selected from 19 initial submi…
This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Workshop on Graphics Recognition, GREC 2015, held in Nancy, France, in August 2015. The 10 revised full papers presented were carefully reviewed and selected from 19 initial submi…
This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Workshop on Graphics Recognition, GREC 2015, held in Nancy, France, in August 2015. The 10 revised full papers presented were carefully reviewed and selected from 19 initial submi…
Mastering SolidWorks: The Design Approach, Second Edition is entirely updated for SolidWorks 2014 and presents SolidWorks as a design system rather than a software program, using design, modeling, and drafting concepts as the building blocks, instead of focusing on menus and com…
The fastest, easiest, most comprehensive way to learn Adobe Photoshop CC. Classroom in a Book, the best-selling series of hands-on software training workbooks, offers what no other book or training program does - an offical training series from Adobe, developed with the support …
Covers features like search capabilities, Content-Aware Crop, Select and Mask, Face-Aware Liquify, designing with multiple artboards, creating and organizing enhanced brush presets, and much more!
The fastest, easiest, most comprehensive way to learn Adobe Photoshop CC. Classroom in a Book, the best-selling series of hands-on software training workbooks, offers what no other book or training program does - an offical training series from Adobe, developed with the support …