Explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand lessons through the use of drawings, photography, and more.
"The second, revised edition of this book covers all aspects of non-uniform rational B-splines necessary to design geometry in a computer-aided environment. Basic B-spline features, curve and surface algorithms, and state-of-the-art geometry tools are all discussed. Detailed cod…
The NURBS book covers all aspects of non-uniform rational B-splines necessary to design geometry in a computer aided environment. Basic B-spline features, curve and surface algorithms, and state-of-the-art geometry tools are all discussed. Detailed code for design algorithms and…
Accompanying CD-ROM ... "includes the tools needed to run the sample programs in the book."--Page 4 of cover.
Accompanying CD-ROM ... "includes the tools needed to run the sample programs in the book."--Page 4 of cover.
Presents the fundamentals of game design from one of the world's top game designers. Exploring the unusual territory that is game design, the book demonstrates how the basic principles of psychology used in board games, card games, and athletic games also work in top-quality vid…
Presents the fundamentals of game design from one of the world's top game designers. Exploring the unusual territory that is game design, the book demonstrates how the basic principles of psychology used in board games, card games, and athletic games also work in top-quality vid…
Designed to follow the JPEG book, this text discusses video compression within the framework of MPEG 2. This is the second MPEG standard which includes and expands on MPEG 1. It should be of interest to engineers in communications, computers and electrical industries.