The gameful world: approaches, issues, applications
What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as "gamification." As more and more organizations, practices, products, and services are infused with elements from games and play to make them more …
What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as "gamification." As more and more organizations, practices, products, and services are infused with elements from games and play to make them more …
The gameful world: approaches, issues, applications
What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as "gamification." As more and more organizations, practices, products, and services are infused with elements from games and play to make them more …
The gameful world: approaches, issues, applications
What if every part of our everyday life was turned into a game? The implications of "gamification."
The rise of the creative class, revisited
Argues that the social changes of the past few decades have occurred by choice rather than involuntarily, citing the rise of a new creative social class that derives its identity and values from its roles as purveyors of creativity and finds its basis inthe economy.
Argues that the social changes of the past few decades have occurred by choice rather than involuntarily, citing the rise of a new creative social class that derives its identity and values from its roles as purveyors of creativity and finds its basis inthe economy.
Argues that the social changes of the past few decades have occurred by choice rather than involuntarily, citing the rise of a new creative social class that derives its identity and values from its roles as purveyors of creativity and finds its basis inthe economy.