Many interaction and interface designers enjoy the interfaces seen in science-fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instr…
In the late 1920's "streamlined" became the term businessmen used to describe new models that were easier to produce as well as those that met with less sales resistance than older products. Illustrating this concept with streamlined objects from soup cans to the Chrysler buildi…
Design for Manufacturing assists anyone not familiar with various manufacturing processes in better visualizing and understanding the relationship between part design and the ease or difficulty of producing the part. Decisions made during the early conceptual stages of design ha…
Industrial Design: Materials and Manufacturing Guide, Second Edition provides the detailed coverage of materials and manufacturing processes that industrial designers need without the in-depth and overly technical discussions commonly directed toward engineers. Author Jim Lesko …
"In The Designer's Atlas of Sustainability, Ann Thorpe takes readers on a visual tour of the landscape of sustainability to show how it is critical to the work of designers, ranging from architects to graphic artists. The Designer's Atlas encourages "development that cultivates …
This book looks at how human factors are being used more and more in the product design process within commercial manufacturing organisations. It shows how designs can appeal to the user holistically, so that products are a joy to use.
"Designing Pleasurable Products looks both at and beyond usability, considering how designs can appeal to the user holistically, leading to products that are a joy to own and use. A practical framework - the four pleasures - is described, providing a structured approach to the c…