Pt. 1. Research challenges in a changing broadcast environment -- pt. 2. Research issues and advances in global broadcasting -- pt. 3. International perspectives on broadcasting in the digital age.
Fetish : biological art and the death of God -- Prosthesis : database art and the death of the subject -- Fragment : Internet art and the crisis of transcendence -- Bricolage : intermedia art and the integrity of fallibility.
Cinema has been undergoing a profound technological shift - celluloid film is being replaced by digital media. The author asks what is different in the way digital movies depict the world and engage with the individual and how we might best address the technological shift within…
"Is digital production killing the soul of music? Is Auto-Tune the nadir of creative expression? Digital technology has changed not only how music is produced, distributed, and consumed but also--equally important but not often considered--how music sounds. In this book, Ragnhil…
How sonically distinctive digital "signatures"--Including reverb, glitches, and autotuning -- affect the aesthetics of popular music, analyzed in works by Prince, Lady Gaga, and others
"Leading Digital makes the provocative argument that the next imminent phase of digital technology adoption - driven by the convergence of mobility, analytics, social media, cloud computing, and embedded devices - will make everything that's happened so far look like a prelude. …
For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception.…
We live in a world defined by urbanization and digital ubiquity, where mobile broadband connections outnumber fixed ones, machines dominate a new "Internet of things," and more people live in cities than in the countryside. In Smart Cities, urbanist and technology expert Anthony…